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~AndreasFrancis:iconAndreasFrancis:

andreas Kjelsaas  

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  • Male/Norway
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  • Deviant since Dec 19, 2006, 9:47 AM
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Work Experience at Aardman - Day 6

Journal Entry: Wed Apr 16, 2008, 1:37 AM
I'm a bit behind here, but here's Monday's events
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This week the Wallace and Gromit Crew is on holiday, and I am in the test unit, shooting some gesture animation with the test puppet. I was prepared to do anything, but the Head of Animation told me that first I should just get used to the puppet. How convenient is that? It doesn’t feel like an assessment at all, which in reality it is. No grades or anything, but a chance to prove I can animate. He would look at my stuff just after luch to give me feedback he said, before he went off to animate on his own project.

So, one of the camera assistants, a real nice fellow that I got a good tone with, set me up in the test unit, showed me how things worked, and I was ready to go. The puppet is pro! Full armature innside, and underneath the feet there are holes for tie-downs. Two different methods are used to lock the feet to the ground. First there are strong magnets that stick to the metal table underneath the ”grass” surface the character stands on. The metal table is very thin, and is also full of holes (i’m sure that type of plate has a name, but I’m not sure what), which allow for thin screws to come through, that can be screwed innside either his heel or toes, then locked underneath the table, called tie-down. I tried both, and I found that the tie-down is definiately the most efficient way to make sure he stands still, but it takes preparation as you must make a hole through the grass that fits through one of the numerous holes in the metal plate underneath.

I animated some different stuff to try him out, all with his feet tied down in the same position. It was alot of fun. It was a little bit intimidating at first, having a professional puppet to animate, but I soon rememberd the formulas I learnt by making ”Egyptian Taxi”, and things went along nicely. I almost missed lunch as I wanted to have as much as possible to show, but it turned out he couldnt see me until around four. Which was ok. More time to animate. In the end I had animated a few different gestures with weight shifts and arm moves.

So, feedback of the day’s production was that I was not afraid to move the puppet. He didn’t like my ”sausage-fingers” (making the fingers seem boneless through a movement) and said they only suit fast movements. I like to put them in everywhere, and I also have to work on how much follow-through I use, depending on the speed of the movement, as I am a fan of the more exaggerated versions.

After that I continued to animate until the camera assistant came back around at seven and switched off the lighs.

  • Listening to: the aircon

Devious Information

  • Current Age: 23
  • Current Residence: Brisbane
  • Interests: Sculpting, animating clay, drawing, guitar, piano
  • Favourite movie: Wallace and Gromit in The wrong Trousers
  • Favourite band or musician: Foo Fighters, Red Hot Chili Peppers
  • Favourite genre of music: Everything!
  • Favourite artist: Raphael, Da Vinci, Andy Bergholtz
  • Tools of the Trade: Hands, fingers, thumbs, a needle and loads of plasticine

deviantART Notice

Devious Comments

~tkaksoy:icontkaksoy: 6 days 9 hours ago
really cool gallery...:)

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heroes among us, walking..........
let's walk with 'em.
~AndreasFrancis:iconAndreasFrancis: Apr 10, 2008, 3:29:28 PM
From the feedback I got on my Showreel I will advise you to not be afraid of the plasticine, but move it around, have it act, or put simply; have your puppet give a performance. That is what they said they are looking for in new animators.

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Constructive critisism is the key to improvement.
~Cavor44:iconCavor44: Apr 10, 2008, 9:31:46 AM
Good to hear you have got a foot in the door at Aardmans!!
I found The Lord sorry! That’s Peter Lord a very pleasant chap to speak to when I met him on an Animation course in Bristol some year’s back.

I'm dead envious!!

Have you got any tips on what swung it for you?
I guess that the Aardman doors are open for the best talent around

Good luck for the rest of your Work Experience
*handyrand:iconhandyrand: Apr 8, 2008, 5:39:43 PM
You bet Andreas! It's also amazing how much better experiences are, when you have the right person to share them with...
Congrats again...
Having a lump of clay to play with is a great thing to have....
I don't know what I'd do if I didn't have a lump of plasticene, sculpey, wax and my drawing book....
Best to you!
Take care,
Randy

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why do it, if it isn't fun?
~AndreasFrancis:iconAndreasFrancis: Apr 8, 2008, 2:34:43 PM
Thank you Randy! Yes it is an amazing feeling knowing I have someone to spend my life with that will always be there. And pretty cool to be at Aardman too! (even though it's just work experience at the moment). Bus ride is a bit long, but it will be ok from now on as I got my hands on a lump of plasticine today. :)

Andreas

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Constructive critisism is the key to improvement.
~AndreasFrancis:iconAndreasFrancis: Apr 8, 2008, 2:14:13 PM
:)

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Constructive critisism is the key to improvement.
~steveyoungsculptor:iconsteveyoungsculptor: Apr 8, 2008, 8:28:15 AM
Thanks alot left a comment:)
Go you!
*handyrand:iconhandyrand: Apr 7, 2008, 3:03:08 PM
I had a feeling you were working at Aardman...So very cool!
Congratulations!!!!!!!!!!!!!!
And a double Congratulations on getting engaged!
So very cool!!!!!
It's a wonderful and beautiful thing to meet the person you'll spend the rest of your life with...
Congrats on everythng!
Take care,
Randy

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why do it, if it isn't fun?
~AndreasFrancis:iconAndreasFrancis: Apr 7, 2008, 2:46:32 PM
Yo Steve. Thanks for ur comment. All good here, more in the journal :)

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Constructive critisism is the key to improvement.
~AndreasFrancis:iconAndreasFrancis: Apr 7, 2008, 2:45:37 PM
was ur guess correct?

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Constructive critisism is the key to improvement.
~steveyoungsculptor:iconsteveyoungsculptor: Apr 3, 2008, 2:39:47 AM
Haya Andeas, bet your getting ready for your work exp with Aardman eh? Id be really excited:)
*handyrand:iconhandyrand: Mar 25, 2008, 10:07:13 AM
Hey Andreas!
Now I'm REALLY curious about the news you were going to post...
I kind of have an idea of what it might be though....
Hope all is great!
Take care,
Randy
~Clayed:iconClayed: Mar 14, 2008, 12:19:03 PM
Hey, thanks for the nice comments, favs and watch.
Did animationschool myself. If you want to see some animations I did, check out my webpage. You can find the link on my deviantart page. It's a pitty that "cheaper" 3D computeranimation is so IN lately. Clay (Aardman) RULESsss ;)
Seeya and keep up the great work!
~AndreasFrancis:iconAndreasFrancis: Mar 14, 2008, 7:51:04 AM
Thanks

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Constructive critisism is the key to improvement.
~Clayed:iconClayed: Mar 14, 2008, 5:24:12 AM
Love the sculptures! :)
~simafi:iconsimafi: Mar 6, 2008, 7:10:26 AM
kanon! lykke til :)
vi snakkers!

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order some golf shoes! otherwise we'll never get out of this place alive!
~simafi:iconsimafi: Mar 1, 2008, 3:15:19 PM
hallo. ikke så mye på gang her, holder på å flytte for tiden. du da? når stikker du til aardman??

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order some golf shoes! otherwise we'll never get out of this place alive!
~AndreasFrancis:iconAndreasFrancis: Feb 7, 2008, 7:45:37 AM
It is definitly true for me, so I love when people leave comments with suggestions for improvements. Feel free to do so :D

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Constructive critisism is the key to improvement.
~bengalslair:iconbengalslair: Feb 7, 2008, 6:18:55 AM
Amigo that is sooooo true about constructive criticism...I just noticed that!
~AndreasFrancis:iconAndreasFrancis: Feb 6, 2008, 7:23:56 PM
Hola amigo! :typerhappy:

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Constructive critisism is the key to improvement.
*handyrand:iconhandyrand: Feb 2, 2008, 8:23:00 AM
Well deserved Andreas!
Take care
~AndreasFrancis:iconAndreasFrancis: Feb 2, 2008, 7:18:52 AM
Thank you Randy! To hear that my work inspires is quite possibly the best comment someone can say to me :D

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Constructive critisism is the key to improvement.
*handyrand:iconhandyrand: Jan 31, 2008, 11:31:16 AM
Hey Andreas!
Just checked out Professor Claymation and the sand animation....
Very incredible my friend!
Keep up the inspiring work!
Take care,
Randy
~PygmyShroom:iconPygmyShroom: Jan 27, 2008, 1:13:34 PM
Jobber for tiden for en fyr i Oslo som driver for seg selv. Begynte med at han trengte hjelp med noen prosjekter, og så har det blitt mer etterhvert. Lager mest 3d animasjoner/grafikk for forskjellige selskaper, men blir litt karakteranimasjon innimellom også, + at jeg lærer mye nytt.
Wallace og Gromit - filmene var vel det som fanget oppmerksomheten min for animasjon helt til å begynne med, så Aardman ville helt klart være drømmejobben også for meg, evt starte opp et eget lite studio en dag, men trenger nok en god del erfaring før den tid:)